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ENERCITIES |
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| Organisation |
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Partners: 5 education institutions, an energy agency, an innovation company and a specialised serious gaming software development company. ROC Nijmegen, Qeam, Paladin Studios, Netherlands; Lancaster & Morecambe College (LMC), UK; Akademie Klausenhof, Germany; Unified Vocational Training Centre Of Cyclades, Greece; Ljudska Univerza Velenje, Slovenia; and Agencia de la Energía de Granada (AEG), Spain. |
The
project period: Game is running on
English, Dutch, German, Greek, Spanish and Slovenian. |
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| Age group | ||
| 15-20 years. | ||
| Topic | ||
| Sustainable Energy - Renewable Energy - Energy Savings - Energy Efficiency | ||
| Goal | ||
| Enercities is an online game targeting young people to experience energy-related implications. The goal is to create and expand virtual cities dealing with pollution, energy shortages, renewable energy etc. | ||
| Resources | ||
| Task | ||
| Build a sustainable city like in the popual Sims games. Stimulating energy awareness of youngsters with serious gaming. | ||
| Description and Evaluation | ||
Enercities tries to shift young peoples energy-aware attitudes and behaviours through the usage of gaming and related education materials. In this sense, Enercities offers a unique and innovative approach to boost energy saving behaviours of young people and teachers across Europe. Expected results: Substantial number of education institutions in Europe used the platform and related education materials to enhance education programmes. 6 regional events, 4 game-competitions, 1 community platform, and 1 final conference to show and use the serious gaming platform and to discuss its implications. |
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