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Kyogami: Make Kyoto a Game |
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| Organisation |
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Michel Cruciani |
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| Age group | ||
| 10-100 years old | ||
| Topic | ||
| Kyoto protocol and climate change | ||
| Goal | ||
| Kyogami may help towards a progressive awareness. The game may also convince that action is possible, balancing freedom of initiative with collectives objectives. Moreover, the game may set off a desire to learn more, and even to become more active. | ||
| Resources | ||
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| Task | ||
| Handling
a coolective commitment (reducing greenhouse gas emissions) through
individual initiatives makes the game original. Hence each player both
competes and cooperates with other players. Players are producers who want to develop their business. Their plants must be fitted with as many emission quotas as the greenhouse gas volumes they emit. |
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| Description and Evaluation | ||
A very original game. Download full description here (PDF)139 kB and (PDF) 131kB |
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