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review of Danish games links in English

website
description

Links from the Danish School Energy Forum:
www.skoleenergi.dk/links_info.php?hoved_kat=Undervisningslinks
Contact: Danish School Energy Forum, Skolernes EnergiForum c/o OVE The Danish Organisation for Renewable Energy - INFORSE member
Address: Dannebrogsgade 8 A, 8000 Århus C, Denmark
E-mail : sef@skoleenergi.dk, Ph: +45 86760744


Agent Standby
Link:
www.energispil.dk
Topic: Energy Saving
Age group: 10-13 years old

Description:This is an animated game where you have to switch off all electric machines that are in standby mode. It has been made to make children more aware of the standby problematic.

Electricity House (Elstrøms hus)
Link:
www.ge.dk/ELSTROM/Huset.htm (old link might not work)
lokalenergi2004.dynamicweb.dk/ Files/Billeder/
Flash/huset.swf

Topic: Energy Saving
Age group: 10-16 years old

Description:This is a program, where you can go into different rooms of a house. There is a chart where you can put in how many types of equipment you have in your house and how much do you use them. The chart calculate how much does it cost for you to use energy by using different machines. You can calculate how much electricity you use each year by telling how often you use the TV for example. Another aspect of the program is that you can calculate how much you can save by decreasing your use by switching off the standby buttons. It is made by the Galten Electricity power plant.

Environmental Educational Page
(Miljøundervisningsportalen)
Link:
www.muu.dk
http://magnusogmyggen.emu.dk/
Topic: Energy Saving

Description:“Magnus and the Moscito Environment” (Magnus og Myggen) packman like game, where you have to gather phones or computers. 12-13 years child (5th-6th class) with guide for the teachers.

The Active House (Det dynamiske hus) Link:www.energioplysningen.dk
spar/Det%20
dynamiske%20hus/hus/index.htm
Organization: National Danish Energy Information Centre
Topic: Energy Saving
Age group: 12-16 year old

Description:This program tells you how much power your house use by telling you, where you can save some electricity and where you lose most energy. You can go into the house and point on different machines and part of the House and read about the energy use and energy saving possibility.
It links to several other Danish sites to get more information on energy saving.
Information to general public by the National Danish Energy Information Centre (1999-2003) on behalf of the Danish Energy Authority.

Nature Culture Educational Material
Naturkultur - et undervisningsmateriale for 5.-6. kl
Organization: Youth organisation of Red Cross Denmark.
Link:www.naturkultur.org
Topic: Renewables + Energy Saving + Environment
Age group: 8-11 years old:

Description:This is a program, where you follow two children in Uganda who are looking at different problems like energy, water, forest and trash from different angles.

NESA’s Energy School (NESAs Energiskole) Link:www.nesa.dk/energiskole.htm
Organization: NESA (Danish electricity company)
Topic: Energy Saving
Age group: from 11 years

Description:It is organised in different age groups (classes 4-5, 6-7, 8-9), experiments, games, etc.
There are experiments where you work with subjects such as solar energy, wind energy, etc.
There are 4 interactive games:
- Kitchen: You can try to cook potatoes or do other things in a kitchen such as learn about how to save energy in the kitchen. You need to click on different things (pot, top of the pot etc ) to cook.
- Electricity-simulator: You can try to be the energy minister for 10 years
- Standby test
- Where the electricity come from

Project Energy (Projekt Energien)
Link:
www.energien.dk
Organization: Association of the Danish Electricity
Distributors (ELFOR).
Topic: Energy Saving
Age group:It is for 7th-8th class (13-15 year).

Description:"Battle for Energy” is a strategy game in the “Simcity” stile, where you have to make a city that can provide itself with energy and other resources. During the time you learn about the history of energy and its meaning to the society. You are a major and the workers are coming to the town to build the city. Resources are: wood, food and bricks. Houses, universities, hospitals, factories, farms have to be built, which all needs energy. During the game, different technologies like electricity and machines are discovered. Natural gas is substituting coal and oil. Different energy forms have influence on the environment and energy efficient measures are needed.
- Interactive experiments where you can try to put together a transformer, a dynamo, etc.
- A book, which holds lot of information about all kinds of electricity, where we use it, how we use it and when we use it.
- A Teacher Guide to all material
- Description of a Role Play connected to the “Battle for Energy”. Roles are: major, priest, journalists, company owners etc.. There are 4 modules:
1.0 1880 - Steam machines substituted by electricity (1890). More electricity is needed. Where should they be built.
2.0 1955 - Which city should have the new effective electricity plant? Which city has the best energy policy? Marshall Help.
3.0 1975 - Oil crisis. New energy forms and energy efficiency is needed. Each city should make an energy information campaign and should present it to the Energy Council. The Minister is the teacher.
4.0 2002- Resources do not keep forever. New energy sources are needed. All cities needs energy but with minimal environmental pollution. Each city comes with 2 proposals for new energy sources to a general meeting, where they should be discussed.